4 Super Ambitious Features That Should be in Lego The Force Awakens Game


This week Traveller’s Tales Games dropped the announcement that made our collective hearts here at Geekend Gladiators pulsate with the glow of a thousand exploding Death Stars.

Lego. The. Force. Awakens.

Now its no secret that we are massive fans of The Conflict of Celestial Bodies but this Gladiator in particular has a special place in his heart for Lego Games. So without further ado here are some of the things we want in the Lego Star Wars The Force Awakens Game.

Open Universe


Some of the most fun I’ve ever had in a Lego Videogame comes from the open world. In Lego Marvel Superheroes, I had a blast to see how high I could get Ironman to fly up only to run into the SHIELD Helicarrier hovering above New York City. In Lego Batman 2, I was geeking out traversing Gotham City in all manner of Bat-Vehicles, firing Lego Bat Missiles maniacally in every which way.

There are so many fascinating vehicles and locales to play around with and explore in the franchise that’s why I think it would be a big waste if TT Games decides against the open-world with their return to the Star Wars Universe.

But why not take it a step further? Why not make it an open Universe?

Here’s our pitch: You can fly through a huge chunk of open space in the Millennium Falcon. This area will essentially serve as your Hub world. You can then chart a course to several different locales from the movie. Maz Kanata’s Castle Planet, Jakku, Maybe even some old places like Tatooine or Coruscant. Once you pick your destination, you hit light speed then your off!. However, unlike Lego Batman 3 with its condensed little planetoids, the places that you get to explore should be huge sprawling fully realized worlds, filled to brim with easter eggs, call backs and references. You should be able to fly through each one in any vehicle you wish: An X-wing, a TIE Bomber, The Slave 1, even a frickin Dewback if you want!


Yeah! This thing! Go for it!


Improved Combat


Granted, no one plays Lego Games for the combat. Typically, Lego Game combat mechanics have been simplistic at best. The series has been trying to spice up the combat by addding charge moves, finishing moves and more recently, team-up specials. But for the most part, you just run around hammering the attack button until your enemies explode to little tiny lego pieces.

Here’s our pitch: Why not introduce a duelling system for lighsaber fights? We’re not talking Bayonetta/DMC level here, just a simple Attack/Block/Parry System just to make the combat just a little more gratifying. Maybe even add in a few Force powers just to shake things up.

As for the non-Jedis, however..

Unique Character Types

One of my biggest gripes about the 1st batch of Lego Star Wars games was that the character types were too same-y. There were Jedis, Droids, Shooters and not much else. Boba Fett, Leia, Han, Chewie and Lando all basically serve the same purpose in the game. They shoot things. That’s basically it.

Here’s our pitch: Create unique character types and perks for each of the main cast. Have Finn be unique to Han. And Han from Chewie  and so on. There could be a pilot class for Han and Rey where if they drive a ship it gain more maneuverability. Chewie could be a mechanic class who can put together Lego Bricks much much faster than everyone else. Kylo could have a Ravager Perk that allows him to destroy things much faster.


And Captain Phasma could have a perk that could make her more relevant. Shots Fired.


Space Battles


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One of the most amazing parts of Star Wars in my opinion was the jaw dropping Space Combat (its in the name after all) In the Force Awakens especially, my favorite scenes were the ones with Poe Dameron in his X-wing, blazing through the sky lighting up delivering death and destruction like a vengeful, X-shaped firefly. That feeling absolutely needs to be recaptured in this new game.

 Here’s our pitch: Full-on, high-octane space combat.I’m talking free roam, not-on-rails, Ship to Ship Combat with dodges, barrel-rolls, flips and boosts. The technology is there. Lego Marvel had us flying through New York City in all manner of SHIELD aircraft, Fantastic Cars and Blackbirds. Why not just add enemy AI to some TIE fighters and have a grand old time?


What do you want to see in the Lego Force Awakens Game? Let us know in the comments below! Also Check out our Force Awakens Discussion right here and fan theory geek out with us! Lego Star Wars The Force Awakens comes out on June 28, 2016.

Raffy Leynes is a geek of all trades (master of fun).He loves videogames, comicbooks, movies, cartoons, wrestling, science and art. Lately, he’s been liking his geekery with a dash of “Indie”. He doesn’t know what the f*ck musings are but he is told he does them on his InstagramFacebook and Twitter.


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