Metal Gear Solid series creator Hideo Kojima took to twitter today to explain how he chose to relay the series strong “Anti-War and Anti-Nuke” message and how the franchise is connected to a “cycle of revenge”.
(Some spoilers for previous Metal Gear Solid Games follow)
He starts off by saying he wanted to relay his Anti-war, Anti Nuke sentiment in a way that only a video game can do.
He explains that in the Peace Walker game (which came out on PSP) the players follow the story of Big Boss (Naked Snake) as he builds a private military corporation called Militaires Sans Frontières (MSF) with the purpose of deterrence and un-abridged peace-keeping. Near the end of that game, Big Boss realizes that to effectively perform the MSF’s duties, they must be on the same playing field as their enemies. Soon after, the MSF create their own Metal Gear, which is essentially a giant, mobile weapons platform with nuclear capabilities, thereby, embracing the very thing they are trying to keep the world safe from.
In the events of Ground Zeroes (a downloadable prologue which was released on Steam, PSN, and xbox live last year) the United Nations, which have strained ties with the MSF, question the nuclear capabilities of the latter and sanction an inspection. In the final act of the game, we find out that this was all just a ruse for a terrorist group called XOF to infiltrate and lay waste to the MSF Mother Base.
In the upcoming The Phantom Pain, as Big Boss you plan to reunite the MSF and raise it to its former glory to exact revenge on those that betrayed you.
Kojima then explains that his method in conveying his message is by letting the player experience the “cycle of revenge” through gameplay. He poses the question: “What’s waiting after this as a result?”
Well, the answer is Self-destruction. At first, only morally, as with the story in Peace Walker, the MSF embraces the very evil they hope to prevent in hopes of wielding it as a tool for good. But then this fundamental corruption of their morals pave the way to their eventual physical destruction in the hands of the XOF in Ground Zeroes.
With their rebirth in The Phantom Pain, the MSF is no longer the entity it once was, physically, fundamental or morally. It is now a vengeful and blood thirsty organization, driven by hatred and vengeance. The MSF have destroyed themselves and the ideologies they once stood for. That is the fate that awaits those who embrace the evils of revenge (and nuclear proliferation) or, at least, Kojima seems to think so.
Now here comes the stretch on our part, as many for you may know, Kojima and his publisher Konami have had a very messy and very public separation following the development of The Phantom Pain.
In the aftermath, Konami has taken extreme measures in ensuring Kojima and his legacy is effectively forgotten, his name is stricken off the game’s cover; the highly-praised P.T., a playable teaser for a then-possible Kojima project: Silent Hills was taken off the PSN store; and Silent Hills was canceled all together.
All the while, Kojima-san has curiously and bafflingly stayed silent about the whole ordeal. In this recent batch of tweets, are we possibly getting a glimpse of his stance on revenge as it applies to the current situation? Is Hideo Kojima staying silent because he knows that the path of revenge only leads to his own self destruction?
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Raffy Leynes is a geek of all trades (master of fun).He loves videogames, comicbooks, movies, cartoons, wrestling, science and art. Lately, he’s been liking his geekery with a dash of “Indie”. He doesn’t know what the f*ck musings are but he is told he does them on his Instagram, Facebook and Twitter.